Modeling a Church in 3D
Programs used : Adobe Illustrator, Carrara 1.1, UV Mapper, Adobe Photoshop 7, Bryce 5.
Model imported into Bryce - to get an accurate size for various buildings and assemble them,
I used various photo's as reference to work from.
Next apply textures, a texture template prepared in UV Mapper, and Photoshop 7
What the model looks like before as wireframe image next to what it looks as rendered.
3d model completed and placed on a terrain mesh and water plane.
Final comments:
There are many things which 3d models can be used to create images. A model like this can be posed in many different ways
To find out more contact the artist at pictureweekly.com